Showing posts with label communication. Show all posts
Showing posts with label communication. Show all posts
8 Sept 2011
ouch
I dreamt lastnight that I was bitten by a grasshopper. The huge grasshopper, in green, bit the tip of my finger. It was hurt like it happens in real.
20 May 2010
13 Mar 2010
The magic of the placebo
I was doing my research, then I found this video.
The guy in this video played magic stuff, the first one was not very amazing, but the second one shocked me at the beginning.
It reminds me when I was little, my dad was busy traveling between cities for his work, sometimes he took me with him. Once we went to a place, I was too young to remember which city it is. After we got off the train, we saw a big crowd of people. When we walked close, we found somebody was standing inside the crowd and cuting his wrist. I was shocked, I couldn't believe what he was doing, then my dad quickly took me away. Even now I can still remember the bleeding and his fellow was begging for a little money.
Yeah, I hope it was a trick.
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22 Jul 2009
Animation in Education
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*Skill and Ability improvement - the interactive environment of animation would help the students learn faster and without the complexities in traditional school lectures. (Not that I have anything against school lectures). A book, for instance, can devote several pages describing the architectural design of the Parthenon. It will take several minutes - or even hours - for me to assimilate all those information. But it took me a fraction of that time to absorb the beauty of the Parthenon as I took a Virtual Tour of the place.
· Interactivity - In traditional school lectures, there is a low chance for a shy student to be able to participate in class discussions. If this were the case, the student may learn less from what she could in animation.
· Engagement - Animation, with all the things that make it interesting, would definitely hook its learner because of the stuff that makes it challenging and worthy of a person's time. Since a learner may go back again and again to that program, his/her daily performance is increased.
· Flexibility and safety - Animation provides a hazard-free environment, especially in chemistry experiments that one can redo without injury. And it is flexible enough for a person to learn through discovery; it also shows non-possible matters in real-life learning. In 1987, Nurrenbern and Pickering discovered that students "who were successful in solving numerical chemistry problems did not necessarily understand the molecular concepts underlying these mathematical problems" (Sanger, http://faculty.cns.uni.edu/~sanger/ Review.htm). Realizing the problem, experts started looking at computer animation as a possible solution. They began to see computer animations of chemical processes at the molecular level as a powerful tool for helping instructors "model how they think using microscopic representation for students" (Sanger, http://faculty.cns.uni.edu/~sanger/ Review.htm).
· Motivation - Since this type of education is fun, learners are motivated to learn more and more each day, thus increasing the skills they acquire
· Eliminates Frustration - Learning through animation helps in the maturity of decision-making of the learner. The program adapts to the user's choices and reacts in different ways. In a traditional classroom, students look at teachers as the fount of knowledge. They follow wherever the teacher leads them. With computer animation, the students are provided with options - as to what route they would like to take - in forming and gaining knowledge.
· Practicality - It presents true-to-life situations where adults learn better because they are said to be "practical learners"
· Consistent - All learners from around the globe learn the same skills and principles since only the same program exists in all the countries.
· Immediate feedback - The animation system already provides the feedback for the learner, thus giving information where the learner should improve.
· Attracting and holding attention - It is said that colors attract attention. This standard is important in animation for a learner or student to be able to learn much, much better.
· Showing prototype designs - Animation is a dynamic tool for designing objects that do not yet exist in reality such as how the ideas of architects or engineers come to life.
· Creating models of data - Animation is easily manipulated by the user, therefore for them to become creative and artistic, three-dimensional models can be useful in broadening their imagination
· Showing processes or relationships not usually available - Animation is capable of demonstrating phenomena that are impossible to observe like earthquakes and erosion patterns.
· Isolating specific actions in a complex sequence - Deciphering the whole operation may be hard for a beginner; animation provides the user with parts of the operation where it can be easily understood.
RETRIVED FROM http://library.thinkquest.org/05aug/00066/content_education.html
*********************************************************************************
The program is used to reinforce learning of material presented in the class. There are several practice drills in the package which consist of matching pairs of words, multiple choice questions, cloze exercises, and unscrambling jumbled sentences. Student responses are tabulated both for direct student feedback and instructor review. Multicultural education also employs hypermedia. For example, Scali (1994) described a project in which kindergarten students combined African history, communicating through music, and HyperStudio stacks and video. Scali reported that students learned not only the material but also were provided with lessons in friendship and communication. What is important here is the recognition that hypermedia can be used for the purposes of early childhood education and is not just limited to older students. The use of hypermedia in an early childhood education setting has been discussed by Boston (1991).
RETRIVED FROM http://www.lotsofessays.com/viewpaper/1681578.html
.
*Skill and Ability improvement - the interactive environment of animation would help the students learn faster and without the complexities in traditional school lectures. (Not that I have anything against school lectures). A book, for instance, can devote several pages describing the architectural design of the Parthenon. It will take several minutes - or even hours - for me to assimilate all those information. But it took me a fraction of that time to absorb the beauty of the Parthenon as I took a Virtual Tour of the place.
· Interactivity - In traditional school lectures, there is a low chance for a shy student to be able to participate in class discussions. If this were the case, the student may learn less from what she could in animation.
· Engagement - Animation, with all the things that make it interesting, would definitely hook its learner because of the stuff that makes it challenging and worthy of a person's time. Since a learner may go back again and again to that program, his/her daily performance is increased.
· Flexibility and safety - Animation provides a hazard-free environment, especially in chemistry experiments that one can redo without injury. And it is flexible enough for a person to learn through discovery; it also shows non-possible matters in real-life learning. In 1987, Nurrenbern and Pickering discovered that students "who were successful in solving numerical chemistry problems did not necessarily understand the molecular concepts underlying these mathematical problems" (Sanger, http://faculty.cns.uni.edu/~sanger/ Review.htm). Realizing the problem, experts started looking at computer animation as a possible solution. They began to see computer animations of chemical processes at the molecular level as a powerful tool for helping instructors "model how they think using microscopic representation for students" (Sanger, http://faculty.cns.uni.edu/~sanger/ Review.htm).
· Motivation - Since this type of education is fun, learners are motivated to learn more and more each day, thus increasing the skills they acquire
· Eliminates Frustration - Learning through animation helps in the maturity of decision-making of the learner. The program adapts to the user's choices and reacts in different ways. In a traditional classroom, students look at teachers as the fount of knowledge. They follow wherever the teacher leads them. With computer animation, the students are provided with options - as to what route they would like to take - in forming and gaining knowledge.
· Practicality - It presents true-to-life situations where adults learn better because they are said to be "practical learners"
· Consistent - All learners from around the globe learn the same skills and principles since only the same program exists in all the countries.
· Immediate feedback - The animation system already provides the feedback for the learner, thus giving information where the learner should improve.
· Attracting and holding attention - It is said that colors attract attention. This standard is important in animation for a learner or student to be able to learn much, much better.
· Showing prototype designs - Animation is a dynamic tool for designing objects that do not yet exist in reality such as how the ideas of architects or engineers come to life.
· Creating models of data - Animation is easily manipulated by the user, therefore for them to become creative and artistic, three-dimensional models can be useful in broadening their imagination
· Showing processes or relationships not usually available - Animation is capable of demonstrating phenomena that are impossible to observe like earthquakes and erosion patterns.
· Isolating specific actions in a complex sequence - Deciphering the whole operation may be hard for a beginner; animation provides the user with parts of the operation where it can be easily understood.
RETRIVED FROM http://library.thinkquest.org/05aug/00066/content_education.html
*********************************************************************************
The program is used to reinforce learning of material presented in the class. There are several practice drills in the package which consist of matching pairs of words, multiple choice questions, cloze exercises, and unscrambling jumbled sentences. Student responses are tabulated both for direct student feedback and instructor review. Multicultural education also employs hypermedia. For example, Scali (1994) described a project in which kindergarten students combined African history, communicating through music, and HyperStudio stacks and video. Scali reported that students learned not only the material but also were provided with lessons in friendship and communication. What is important here is the recognition that hypermedia can be used for the purposes of early childhood education and is not just limited to older students. The use of hypermedia in an early childhood education setting has been discussed by Boston (1991).
RETRIVED FROM http://www.lotsofessays.com/viewpaper/1681578.html
.
have fun

"There is no particular mystery in animation...it's really very simple,
and like anything that is simple, it is about the hardest thing in the world to do. "
Bill Tytla at the Walt Disney Studio, June 28, 1937.
“None of us is as smart as all of us.”
“Greetings. I am pleased we are different. May we together become greater than the sum of both of us.”
- Vulcan greeting (Star Trek)"
.
12 Nov 2008
3 Nov 2008
Special Topic
.
2nite, 9pm, Carrara is still rendering, I locked my computer, turned off lights and left project room. When I was driving home, I was thinking y don’t I start bloging again? This time I will write something about my courses.
let’s start from Special Topic. Bcoz my major is multi media, so my special topic is using multimedia to meet client requests. The main S/W was Flash, the others include Fireworks and Audacity….
B4 I start this L7 paper, I have done a L6 multimedia paper, so I knew something about Flash, but when I started working on this presentation, I was lost at the very beginning, then I got problem about programming (anctionScript), after that, the animation couldn’t meet my supervisor’s requests, I modified it again and again, but John was keep saying it’s not enough. I was sad and confused in a quite long time. For example, the quiz, I made 5 of them, finally John satisfied with the last 1. I think that’s what a supervisor for, he didn’t teach me, but he guided me, give me a direction, then my job is to find the direction and walk toward it.
The finished work looks interesting, but the process is suffering, challenging and boring sometimes, especially when testing start. So when I handed in, I even didn’t want to touch it. But I have to, a project will never be finished, even though I go through it again and again, there are still have bugs, I feel sorry about that…
Next semester I will do another project, hopefully everything will be OK

let’s start from Special Topic. Bcoz my major is multi media, so my special topic is using multimedia to meet client requests. The main S/W was Flash, the others include Fireworks and Audacity….
B4 I start this L7 paper, I have done a L6 multimedia paper, so I knew something about Flash, but when I started working on this presentation, I was lost at the very beginning, then I got problem about programming (anctionScript), after that, the animation couldn’t meet my supervisor’s requests, I modified it again and again, but John was keep saying it’s not enough. I was sad and confused in a quite long time. For example, the quiz, I made 5 of them, finally John satisfied with the last 1. I think that’s what a supervisor for, he didn’t teach me, but he guided me, give me a direction, then my job is to find the direction and walk toward it.
The finished work looks interesting, but the process is suffering, challenging and boring sometimes, especially when testing start. So when I handed in, I even didn’t want to touch it. But I have to, a project will never be finished, even though I go through it again and again, there are still have bugs, I feel sorry about that…
Next semester I will do another project, hopefully everything will be OK
7 Apr 2008
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